May 18th, 2012
China’s economic growth is being propelled forward by the growing rate of Chinese corporations using pirated software, according to a recent report from the Business Software Alliance.
Published on Tuesday, the report concluded that for every personal computer legitimately sold in China in 2011, there was approximately $8.89 of legal software being used. This is in comparison to the $120 of legal software for every legitimately sold personal computer in the U.S. that year.
Robert Holleyman, president and CEO of the Business Software Alliance, told The Daily Caller that the benefits to businesses currently using unlicensed software in China for the productivity of their business far outweighs any cost or penalty businesses face due to the lack of a enforcement.
Businesses in China have a close relationship with the government, and the massive profits gained from using the software allows them to make larger investments.
“The problem in that is that China has not yet utilized transparent, world-class practices in businesses to manage software,” Holleyman told TheDC.
While the U.S. is applying significant pressure on the Chinese government to reform how piracy is enforced, it will continue to fall short due to the the lack of a “sheriff in town” to install and enforce practices that would produce measurable results, Holleyman said.
China is, however, only a part of the growing problem for U.S. software companies. The problem is global, but is particularly symptomatic of emerging economies. The global piracy rate “hovered” at 42 percent, but in 2011, the value of unlicensed software increased from the year before — $58.8 billion in pirated software used across the world — to $63.4 billion.
Source:http://dailycaller.com/2012/05/17/report-chinese-businesses-running-on-unlicensed-software/
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May 18th, 2012
Four out of every ten programs used in the world are pirated or unlicensed, a loss of revenue to the software industry of $63.4 billion (£39.5 billion) a year, the Business Software Alliance’s (BSA) latest annual survey has claimed.
The worst offending markets during 2011 are the same as they have been since the organisation started its survey in 2007, with China a predictable and steady problem with a piracy rate of 77 percent.
Other developing countries such as Venezuela (88 percent), Indonesia (86 percent), and Argentina (69 percent) scored poorly. By contrast, the world’s largest software market, the US, had a rate of of only 19 percent.
“It could be argued that Chinese businesses have an unfair advantage because they’re getting the same software without paying for it,” said the report.
Some European countries do surprisingly poorly with Italy a trouble spot on 48 percent, with Spain not far behind on 44 percent.
The UK piracy figure was $1.94 billion, giving the UK a relatively low piracy rate of 26 percent – the same as Germany – a level that has remained static since the survey started five years ago.
The overall global piracy rate is 42 percent, a figure extrapolated from a survey of 14,700 business and consumer computer users across 33 countries by analysts IDC and Ipsos Public Affairs data.
“IP theft is a global economic drain, stifling not only IT innovation, but job creation across all sectors of the economy,” said BSA anti-piracy vp, Jodie Kelley.
“Governments, especially in emerging markets where most of the theft is taking place, must take steps to modernise their IP laws and expand enforcement efforts to ensure that those who pirate software face real consequences.”
The BSA publishes its survey every year and the figures always look dramatic, which fuels the view in some quarters that its methodology for calculating losses exaggerates the scale of what is really going on.
As influential Computerworld UK columnist Glynn Moody pointed out at the time of the BSA’s survey last year, the global figure of losses assumes that every pirated or unlicensed program would have been paid for which is not realistic in developing countries with low wage levels.
The organisation’s use of the term ‘piracy’ includes unlicensed software as well as programs copied and illegally sold.
In the UK, the theme of enforcement – specifically the policy of ‘naming and shaming’ companies caught using unlicensed software – has proved equally controversial.
“The BSA is used as a bit of an attack dog by its larger funders to go after smaller companies,” said Matt Fisher of license management vendor, License Dashboard. “I don’t think there is much wilful piracy.”
Companies were as likely to be under-licensed as over-licensed which meant that what was needed was better software licensing management. This could be bought by smaller companies as a standalone package or as a managed service from resellers, he said.
Virtually all of the firms named by the BSA for license infringement in the UK were small companies who needed support more than punishment, said Fisher. “Is the BSA actually getting anywhere?”
Source:http://www.pcadvisor.co.uk/news/software/3358040/developing-world-fuels-rise-in-software-piracy-claims-bsa/
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May 15th, 2012
Well over half of the world’s personal computer users — 57 percent — admit they pirate software. That includes 31 percent who say they do it "all of the time," "most of the time," or "occasionally," plus another 26 percent who admit they pirate, but only "rarely." Fewer than four users in 10 (38 percent) say they "never" acquire software that is not fully licensed. These startling findings come from a survey of approximately 15000 computer users in 33 countries that together make up 82 percent of the global PC market. Ipsos Public Affairs conducted the interviews in January and February of 2012 as part of the ninth annual BSA Global Software Piracy Study. Learn More at www.bsa.org
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May 12th, 2012
A “ghost town” is to be built in the United States at a cost of $1?billion to enable scientists to research renewable energy and intelligent traffic systems.
The “smart city”, which will be modelled on a town with a population of 35,000, will have roads, houses and commercial buildings, but no residents.
Scientists hope to use the town to research innovations such as automated washing machines, self-flushing lavatories, driverless cars and next-generation wireless networks.
The Centre for Innovation, Technology and Testing project will create 350 jobs initially and building is scheduled to begin on June 30.
The town will be built in New Mexico about 15 miles west of the nearest town, Hobbs, which has a population of 40,000.
Ghost towns are not uncommon in the US. Many former towns have been abandoned because the industry that was supporting the area disappeared.
But the new empty town is the first to be built to serve a specific purpose.
Sam Cobb, the mayor of Hobbs, welcomed the project, saying: “It brings so many opportunities and puts us on a world stage.”
The town had bid for the project in an attempt to diversify the local economy, which has traditionally been heavily reliant on the oil and gas industry.
Bob Brumley, the senior managing director of Pegasus Holdings, the company behind the Centre for Innovation, Technology and Testing project, said: “The only thing we won’t be doing is destructive testing, blowing things up – I hope.”
It is also hoped that the development will allow greater transport links, such as more frequent flights, which would connect Hobbs with other major cities in the state such as Albuquerque, the largest city in New Mexico.
The Daily Telegraph reported yesterday (Wednesday) that driverless cars are to be allowed on the roads of Nevada, the first US state to allow the vehicles to be licensed for the open highway.
Article source: http://www.dnaindia.com/world/report_the-1-billion-new-town-where-nobody-s-home_1686887
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May 12th, 2012
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May 3rd, 2012
I make this video to show you how works this new software computer called: Software Billions Club And Mallpros. Welcome to Rodrigo Tafoya’s Bookstore Introduction Attention eBook Readers:We offer hundreds of innovative eBook products written by world famous authors and business leaders. You can search and view the description of our eBooks in just a few seconds. Feel free to browse hundreds of eBooks in over 32 categories. www.youtube.com www.facebook.com http www.softwarebillionsclub.com
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May 3rd, 2012
I make this video to show you how this new software called computer works: Software Billions Club and Mallpros.Welcome to Rodrigo Tafoya’s Bookstore IntroductionAttention eBook Readers:We offer hundreds of innovative eBook products written by world famous authors and business leaders. You can search and view the description of our eBooks in just a few seconds. Feel free to browse hundreds of eBooks in over 32 categories. www.YouTube.com www.Facebook.com http www.softwarebillionsclub.com www.mallpros.com
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April 29th, 2012
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April 26th, 2012

Though we’ve known that Nintendo has been predicting an annual loss for several months now, they finally published their results for fiscal year 2012, which ended a few weeks ago on March 31. According to the published results, the company earned ¥647 billion, or $8 billion, which was a 36.2 percent drop from last year’s sales of ¥1.01 trillion, or $12.3 billion. The company took home a total loss of ¥37.3 billion, or $461.2 million.
According to the report, much of the blame for the income loss—the first such annual loss in three decades, say many reports—is being placed on the shoulders of the 3DS system, specifically the massive price cut the console saw last summer. The cut was a double edged sword for the company: it managed to finally spur the system’s sales, but began taking a loss on every system sold. It should be noted that most console-making companies take a loss on systems for the first year or so of its life-cycle, making up the money lost (and, ideally, profiting) on software sold. Nintendo is different in that, at least for the last several console generations, they’ve been able to sell their hardware and make a profit. That ended with the 3DS.
However, the report notes that it plans to stop taking a loss on the system by this summer, probably due to lower costs of production (thanks, Moore’s Law!). In addition, the post also blames this year’s loss on slowed Wii sales and the stronger-than-expected value of the yen. By all accounts, it was a perfect storm of bad luck for Nintendo this year.
(Update: The report notes that the 3DS has sold 17.13 million units worldwide, with over five million units sold in Japan within its first year of existence, giving it “the fastest record of all dedicated game platforms.” In addition, the company predicts next year’s sales to double the system’s lifetime sales so far, forecasting 18.5 million units sold by the end of the next fiscal year.)
The company is planning on turning things around with hoped-for hit software, like the recently announced New Super Mario Bros. 2, Animal Crossing (in Japan), and the Wii U console, set to launch this fall. Chances are that the Wii U will return to the profit-providing method of being sold for more than it costs to produce, if reports of its relatively lackluster tech specs and graphics power are to be believed. What that price is remains to be seen…
Source: Nintendo
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April 26th, 2012

TOKYO (AP) â” Nintendo Co. sank into a 43.2 billion yen ($533 million) loss for the fiscal year just ended as weak sales of the Wii home console and the strong yen eroded earnings.
Kyoto-based Nintendo, once the star of video games with franchises like Pokemon and Super Mario, has seen its glory fade with the advent of smartphones that are wooing away casual gamers.
Nintendo, whose products compete against offerings from Microsoft Corp. and Sony Corp., acknowledged sales suffered because of the price cut on the 3DS during the fiscal year.
Such price cuts are relatively common to boost slow sales and try to make up in profit later from game software sales. But that strategy has chipped away at Nintendo’s earnings.
Nintendo, which did not break down quarterly numbers, had reported a 77.6 billion yen profit the previous fiscal year.
But the company was upbeat about a turnaround on the back of the upgrade to its Wii called “Wii U,” set to go on sale at the end of this year â” critical because of year-end shopping revenue.
Nintendo also said it will continue pushing its online “Nintendo Network” service that will link players of the Wii U, which will come with a touch-screen controller, with those of its handheld Nintendo 3DS offering three-dimensional imagery.
Nintendo President Satoru Iwata has repeatedly denied smartphones are a threat to his business. In the past, Nintendo scored success by appealing to people who aren’t hard-core gamers.
Iwata has said the company has learned from the mistakes of the 3DS launch and will do the Wii U launch right.
Nintendo’s annual sales plunged 36 percent to 647.7 billion yen ($8 billion). That was worse than the company’s earlier forecast at 660 billion yen ($8.1 billion) and the 670 billion yen ($8.3 billion) analysts surveyed by FactSet had forecast.
Nintendo sold 9.8 million Wii machines over the fiscal year just ended, fewer than the 15 million it had sold the previous fiscal year, and below its initial hopes of selling 13 million machines.
It remained optimistic for the fiscal year through March 2013, and forecast sales of 10.5 million Wii machines.
Also damaging for Nintendo was a strong yen, which erodes the value of overseas earnings of Japanese manufacturers. The dollar dropped to 70 yen levels in recent months, although it has recently recovered to about 80 yen.
Nintendo stuck to its forecast for the fiscal year ending March 31, 2013, to swerve back into the black at 20 billion yen ($247 million).
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Follow Yuri Kageyama on Twitter at http://twitter.com/yurikageyama
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Yeeeaaaah…. The problem was with the price of their product, not the product itself… Or whatever the hell they’re doing nowadays… Why not go further and blame the people buying ur stuff all together? Surely those people are retards for not spending an arm and leg for a 3d pile of vomit… Gah….